Far Cry isn't just a stunning technical accomplishment. It's quite
possibly the best single-player first-person shooter experience for the
PC since Half-Life.
For almost a year now, the gaming world has eagerly anticipated the
arrival of the next-generation wave of first-person shooters. These new
games would finally begin to take advantage of the powerful graphical
features that hardware companies have been incorporating into their
video cards to deliver unprecedented visuals. But while we're still
waiting to see the fruits of the labors of storied developers like id
Software and Valve, Crytek, a relatively obscure German developer, has
managed to beat everyone to the punch with Far Cry. In fact, Crytek
almost delivers a knockout blow. Far Cry isn't just a stunning technical
accomplishment. It's quite possibly the best single-player first-person
shooter experience for the PC since Half-Life.
In Far Cry, you play as Jack Carver, a guy who's been hired to sail a
mysterious woman around the Pacific. However, Jack's ship suddenly comes
under attack. After washing ashore on a tropical island, sans the
mysterious woman, Carver must investigate his surroundings so that he
can find her and eventually rescue her from an army of heavily armed
mercenaries. From this point, you'll delve into a story that combines
the epic adventure of Half-Life with the bizarreness of The Island of Dr. Moreau, along with a good, healthy mix of Jurassic Park-style
tropical island creepiness. You'll explore facilities worthy of
Half-Life's Black Mesa, battle it out with brutally tough opponents, and
assault a volcano stronghold in a James Bond-inspired finale that also
offers a nightmarish vision of hell.
Without a doubt, Far Cry has the most advanced graphics seen in any PC
game to date. Everything in this game looks amazing, and the level of
verisimilitude is unprecedented. Jungles actually feature dense foliage
that consists of trees, plants, and tall grasses, and this foliage is
filled with birds and insects. Beaches have blinding-white sand, and the
surf slowly laps ashore. The character models are some of the best
we've ever seen in such a game, and they're richly detailed and
animated. The game also incorporates real-time lighting and shading
effects to a degree rarely seen before, so when you walk in the jungle,
you actually see the shadows of overhead leaves flickering on your
rifle. In some of the larger indoor levels, the shadows of oncoming
opponents are projected in larger-than-life form onto walls. Intense
heat blur from lava streams distort the atmosphere. And a near miss from
an enemy rocket will black out your vision--as if you got the wind
knocked out of you. You can't help but be pulled in by the sheer immersiveness of the game.
During the many firefights in Far Cry, you'll go up against cunning
opponents, such as mercenaries who know how to use cover. They'll run
between cover while shooting at you along the way. The lushness of the
jungle usually means that these engagements turn into cat-and-mouse
affairs, where you slowly stalk your prey. The jungle is so dense,
however, that you often can't see your enemies until you're practically
right on top of them. Sound plays an important part in the game at these
moments, because you can track opponents by their sounds, and they can
track you by yours. You can throw a rock to create a distraction, and
you can crawl around the jungle to make as little noise as possible.
Stealth can play a critical role in the game at times, and one of the
few complaints we have about it is that the enemy artificial
intelligence seems to have a very low detection threshold. If you make
the slightest noise, all the bad guys in the vicinity go to full alert,
rather than investigating further.
The sound effects in the game contribute heavily to the creepy
atmosphere. For instance, you'll be working your way through a dark
indoor level and you'll hear disturbing noises up ahead. Then someone
you didn't realize was there will suddenly say something, and you'll
jump out of your seat. In the jungle, birds will chirp overhead, and
insects will buzz in your ear. When a helicopter approaches, you'll hear
the thrum of the rotors getting closer and closer. You can eavesdrop on
conversations by using the combination binocular-sound microphone
featured in the game. These conversations tend to be enlightening
because you can find out what the mercenaries are worried about or
what's up ahead. The voice acting is corny in a way that fits in with
the over-the-top action movie feel of the game.
You can also use a variety of vehicles, including jeeps, hang gliders,
and boats. However, these aren't as tightly integrated into the game as
they could have been. For instance, jeeps are pretty much restricted to
moving along on roads, because there's very little open country on the
islands. You can get into some wild chase scenes, but driving around
exposes you to detection, so it's usually better to go on foot, if you
can. And it's certainly unnerving to see mercenaries using vehicles
against you. In particular, Black Hawk helicopters will swoop over the
jungle to hunt for you, and there are plenty of wild moments where
you'll have to try to fight them off. And in homage to Half-Life, an
Osprey can fly over, and mercenaries will rappel to the ground. At
night, you can see the headlights of approaching vehicles, which gives
you time to either hide or set up a hasty ambush.
The game limits you to four weapons at a time, so like in Halo, there's a
tactical element present that makes you weigh the positives and
negatives of each weapon. All the weapons are taken from the real world,
including the M4 carbine and the G36 assault rifle. It takes a bit of
time to familiarize yourself with each weapon, especially since each has
different characteristics, such as recoil. The G36 is hard to aim while
firing, and the P90 submachine gun has a high rate of fire but does
less damage. Hit location is also important. Headshots usually result in
kills, while mercenaries have body armor that makes them resistant to
hits to the torso. There is a rudimentary physics engine in the game
that lets you knock over objects and hurls bodies in the air, but it's
not as fleshed-out as it could be. For instance, a wooden crate will
float in the water, but it won't shatter, even if you fire a minigun at
it.
Far Cry features a loading technique that's similar to the one used in
Half-Life and Halo. There's generally one long load at the beginning of
each chapter. Then the entire level, no matter how large, plays
seamlessly after that. The game only pauses for a fraction of a second
every now and then to autosave your progress. Otherwise, there's nothing
that takes you out of your suspension of disbelief, so you always feel
as though you're actually exploring a tropical archipelago. The game
uses a checkpoint-style save system, so you can't manually save your
progress. If you die, you'll start back at the last checkpoint, which
only takes a few moments to load. The inability to quick save the game
isn't as annoying as it seems, since the checkpoints are generally
spaced within reason. However, there are a few moments where it feels
like the checkpoints are few and far between, which can be frustrating
when you die and have to restart. At any rate, publisher Ubisoft reports
that a quick-save feature will be added in a downloadable patch for the
game.
The single-player campaign packs more than 20 hours worth of gameplay,
which is an impressive amount in this day and age--when most
first-person shooters feature campaigns that are half this length. And
the developers manage to do this without making it feel like they're
recycling themselves through the campaign. As you slowly uncover the
plot, there's always something that will awe you, stun you, or scare
you. Just when you think you've seen it all or you've gotten to the
point where most games would end, the designers keep on going and up the
ante even more.
The multiplayer portion of Far Cry is competent but not nearly as
spectacular as the single-player game. There are only three game
modes--free-for-all, team deathmatch, and assault--as well as a limited
number of maps for each mode. Moreover, all the maps are quite large in
size, which means that if you only have a handful of players, then
you'll spend a lot of time looking for someone to kill. You'll also
spend a lot of time just moving around the map because sandy surfaces
restrict your movement speed. Additionally, movement speed is reduced by
the specific weapon you're carrying. There are a few vehicles in
multiplay, but they're not too useful during combat. The jeep, for
example, has an open-air driver's compartment, which means there's no
protection at all from bullets. And there are not a lot of places to
drive because the thick foliage and rough terrain limit vehicle usage
mainly to roads. Some of the weapons also feel horribly unbalanced. For
instance, the rocket launcher does a tremendous amount of splash damage,
and the sniper rifle can dominate a match over long ranges. There are
also a handful of other oddities in multiplay. Most notably, if you pick
up a weapon of a certain class that you already possess, the new weapon
disappears as though you picked it up, but you won't actually have it
in your inventory.
As expected, you're going to need to have some serious hardware to run
Far Cry as it's meant to be played. While the game will run on lower-end
machines, you'll have to tone down detail settings. And with older
video cards, you won't get much of the graphical eye candy in the game.
From our experience, we recommend a 2GHz machine with a DirectX 8.1 or
9.0-compliant video card. However, Far Cry could very well be the killer
app people have been looking for to justify upgrading, because it looks
that good. And, frankly, running the game with a lower detail level
means you lose a lot of the jungle foliage, which reduces your level of
immersion in the game. It should be noted that Crytek's execution is
superb. Aside from the multiplayer quirks, we experienced no stability
issues and no bugs. This is an impressive accomplishment considering the
complexity and ambitious scale of the game. The potential for this
technology is exciting. Not only do we expect third-party developers to
license Crytek's engine to power their own games, but Crytek also
includes editing tools with Far Cry, so modmakers will get to develop
their own ideas.
Far Cry is a stunning game in so many ways. It certainly raises the bar
for graphics to new heights. And yet, it's not just a technology
demonstration. In Far Cry, the graphics are just one of the ingredients
that submerge you into the experience. The developers exhibit a growing
sense of maturity throughout the game. It's as if they themselves were
learning how to use the graphics engine in conjunction with the AI,
sound, and level design to create a superior gameplay experience--one
that starts out impressively and, for the most part, just keeps getting
better. The result is an awesome thing to behold, and it's an even
better thing to experience.
Source - gamespot
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